The Legend of Zelda - Twilight Princess (GameCube Version) (Prima Authorized Game Guide)
By David Hodgson, Stephen Stratton

When Twilight Threatens, Prima Guides the Way


Good Guide... But Very Exhaustive This review is particularly long. If you want, you can look down at the bottom where I've listed the pros and cons. When you pick up a guide and its 432 pages the first thing that instantly comes to mind is that this is a huge guide therefore it must have all the information. The thing that usually escapes our mind is where all the information is. This is a really good guide, and there's a ton of information there, but like many incredibly thick guides, the information is all over the place. However, with this guide, the information isn't all over the place in a highly disorganized fashion. The guide begins with several of the game basics. If there's anything about the gameplay you don't understand this guide can help. After that we get into all the weapons and equipment you'll be using, the characters you'll meet and the enemies you'll encounter. For the enemies they've got what's called a "threat meter" to tell you just how hard the enemy is, and they've also got tactics on taking them down. Very useful stuff. Afterwards we get into the walkthrough, and this is where the guide hits a high point as well as a low point. The walkthrough is huge. Over 300 pages of this guide are from the walkthrough alone. Is it good? You better believe its good. There's a ton of detail here. Each chapter begins with an overview of the area you're in and displays a map that looks like it was taken straight from the game. It also list the items to obtain, as well as showing you what your character should have when you get to a certain point. Along the bottom the guide details the tasks you should be doing, similar to some of BradyGames RPG guide books, only this one seems to be done a little better. How the task objectives work in this guide is simple. At the beginning of each section if you look at the bottom of the page you'll see a set of eight tasks. Usually no more and no less. For task one it might say, "Enter Ordan Villiage." Now in the main text of the walkthrough itself you'll want to find the section that says, "Enter Ordan Village." That explains the task in better detail. It's easy to use. The walkthrough also has character bios for new characters as you meet them. There's more to the walkthrough. Each section of the walkthrough has what's called "missing links" which detail optional things you can do in an area. The guide also calls out new enemies as you encounter them and there's a threat meter displayed for you as well. Also, each time you come across an item, be it for the first time or tenth, they have a description of it. Every time you get your first small key in a dungeon, the guide gives you the same explanation the game does. In addition there are call outs to new weapons, abilities, etc. It's all here. The maps look as though they're pulled straight from the game, and are only displayed at the beginning of each chapter. This is one of the guides few low points. When reading in sections it might tell you to go back to chamber five or something like that. Well, if you're a little lost, you'll have to flip all the way back to the map at the beginning of each section in order to figure out just what they're talking about when it comes to Chamber 5. This wouldn't be so bad if some of the sections for each dungeon weren't 40-50 pages. However, the good news is, the maps do indeed have a legend each and every time you come across it. The legend tells you all the rooms, all the items in the dungeon and where you'll encounter the characters. Boss strategies are pretty helpful. They tell you how to down your foes, but they also give you some handy tips for dodging some of their attacks. The walkthrough also points out the location of heart pieces as you go through the game. Up in the corner of each page is a heart meter that shows you how many hearts you're suppoed to have by the time you get to a certain point in the game. So you'll know if you missed any pieces of heart. By the time you get to the Goron Mines, for example you should have five hearts. If you don't, you know you obviously missed something. The location of the golden bugs is also revealed, as well as the Poe Souls. They each have their own specific call outs. Is there more to the walkthrough? Well, there are indeed, spoilers. If spoilers bother you, this guide has a few. Also, throughout the walkthrough there are author notes that don't really serve any purpose other than to describe the turmoil the authors went through on some of the puzzles. Some are funny, but many of them are a complete and utter waste of time. The walkthrough is definitely one you need to use as you play through the game. If you put it down for a while and go about the tasks on your own and then suddenly need it, it's a hassle to find just where you are. Especially if you do some of the tasks out of the order described. Again, these sections are LONG, so you'll be doing a bit more reading than playing. This is the huge downside to the guide. There's so much of it that it's sometimes overwhelming. If you miss something (say a heart piece or golden bug) then you'll spend of a lot of time flipping and reading through the walkthrough to find it. The walkthrough may be well done, but it's extremely exhaustive, slow going and long. A lot of the information doesn't have to be there. It probably would've been better had they organized it the way Nintendo Power organized their guide. The Nintendo Power guide is much more user friendly... but Nintendo Power is designed for the Wii version, not the Gamecube. All the information is there, but like many guides that are incredibly thick, it's all over the place. The difference here is that Prima did a much better job organizing it. It doesn't separate from the fact that there's a lot of page flipping, however. I'm not one to be bothered by page flipping, but in this guide it actually did become annoying. The legendary checklist at the back didn't detail the location of Poe Souls or Golden Bugs, which could've helped in many cases. The heart checlist is pretty good, though, telling you where to find them. The checklist also details on finding equipment and items. So it's not so bad. This is a very well done guide for Twilight Princess, it's just very big with a lot of infomration to swallow, and a lot of page flipping. It's a good guide, and helpful to anyone, but there's so much to swallow, and you'll spend of lot of time doing it. Pros +Incredibly detailed walkthrough! Tons of information to be found within these pages. Heart pieces, golden bugs, poe souls, items, puzzles solutions... it's all here! +Helpful boss strategies +Useful maps +Great strategies for taking down enemies Cons -While all the infomration is in the walkthrough its all over the place. Organized, but it still calls for a lot of page flipping to find everything. You'll more than likely be spending far more time reading the walkthrough than playing the game. There are also some spoilers found within the guide Way better than the Nintendo guide I really don't get the previous reviewer who says the Nintendo guide has more detail. I'm glad I only played for a couple of days before getting this guide because I had to backtrack to do a bunch of stuff the Nintendo guide didn't even mention. I kept flipping back and forth and rereading sections thinking I had missed things, but they just aren't there. A lot of things that are there are very vague. This Prima guide is comprehensive, and now I feel like I'm playing the whole game rather than wondering what I'm missing. raw!!!!!!!!!!!!!!!!!!!!!!!!! if you were able to get your hands on the gamecube version then get this guide!!! it is off the chains!!!! its a really nice guide and it has good info and plenty of it. well organized, it even has a checklist of all the items this is a great guide, a billion times better then the nintendo one, i should know brcuz I wasted 15 bucks on the nintendo one. neways' get this guide and you willbe happy. its worth much more than its price, one click order it now and be happy !god bless!!!!

   

The Simple Solution to Rubik's Cube
By James G. Nourse




The classic solution--but not the best This is the best-selling solution to Rubik's cube, and rightly so--the procedure is easy to understand, easy to execute, and easy to remember. It is what I used to learn to solve the cube in 1981 (I was 7 at the time), and I still know the solution now, even after many years without touching the cube. However, the focus of this book is so much on everything being easy that it is rather inefficient--it requires about 110 moves on average to solve the cube using this method. If you are looking for a faster or more efficient solution, look for Minh Thai's book "The Winning Solution" (1982), which solves the cube in about 70 moves, or you can look on the internet for solutions by Lars Petrus (60 moves), Philip Marshall ("The Ultimate Solution", 65 moves), or Dan Knights ("The Advanced Solution", 60 moves). If you are looking for the ultimate in speed-solving the cube, look at Jiri Fridrich's solution, which requires 55 moves and can be performed in under 18 seconds. Be warned that Jiri's solution requires a great deal of memorizing. Philip Marshall's solution requires the least amount of memorizing (only a handful of small processes), but it requires a significant amount of planning and maneuvering which is sure to put your spatial skills to the test. But it is certainly a simple and elegant solution. The choice is yours! Fond Memories of 20 Years Ago Sometime I guess in 1981 or 1982 I purchased this book at the Woolworth's in Janesville, Wisconsin having bought a Rubik's cube and having been completely engrossed in it. I was 12 or 13 at the time. The book was (at is) a straightforward explanation of how to take a mangled cube and get it back in shape. My personal record is one minute and nineteen seconds. I've managed to hold onto that cube and this book over the years. It has a very high geek nostalgia factor. The *best* Rubik's Cube solution book ever printed! An uncle of mine - a puzzle fanatic - bought this book, and we used to fight over who would use it, as we were both perplexed by our cubes. I've seen other solution books, but this one is by far the easiest to follow. I just acquired a new Rubik's Cube (they're being sold by a company called OddzOn Productions, in Campbell, CA), and am ordering this book again! Excellent work, Mr. Nourse!

   

Shrek Super Party
From TDK




Fun for all ages Even though I am a mature 20 year old, myself and my roommates have played this game endlessly. What makes the game so fun to play is that it is narrated by the magic mirror, which somehow manages to announce each event with the most hilarious intonation imaginable. Despite the fact that it is targeted at children, not only is it highly entertaining, but it also affords a deep level of strategy.Seriously, everyone with a sense of humour needs to play this game. Hard to learn It is a fun game, but the mini-games to give you a chance to practice, nor do they give you a reasonable explanation of the game. It game be hilarious at times, but very frustrating at others. Also, 4 players must play at a time, whether they be AI(computer controlled) or real people. The AI characters tend to be very good at the game. I haven't found a way to modify their ability so that my daughter would have a better chance.I am sure that once we do get a good hang of the game, it will be much more enjoyable. not mario party This game is awsome. I love it. It is not anything like mario party. First of all you dont have to wait for all the character to move before a mini game, you just have to make the ball land on the mini game space(which is most likely to happen. I give it a thumbs up although it only has six characters it does not matter. AWSOME !!!!!!!!!!!!(...)

   

The Legend of Zelda: Ocarina of Time (w/ Master Quest)
From GameCube


Amazon Sales Rank: #2848 in Video Games Platform: GameCube

Two classic Zelda games on one little disk! To begin, I'd like to admit that I grew up on Zelda since the age of seven during the Christmas of '92 when I bought 'A Link to the Past' not too long after. I immediately became HOOKED!! When I was about nine, I gave the follow-up, 'Link's Awakening' a try (Yes, I've played BOTH the GB and GBC versions already now) and enjoyed it just as much. Finally, when 'Ocarina of Time' hit stores in '98, I was quite curious but a bit unsure if it would take away that good ol' classic feeling that I'd loved as a kid (I am a retro fan after all when it comes to gaming) so I decided to rent it for my N64. I wasn't in any way disappointed. Almost everything about the game resembled to that of the NES, SNES, & GBC originals, aside from the new and impressive 3D look. The dungeons were fun and challenging, the puzzles were well thought out, and the bosses were simply SPECTACULAR! In addition, the controls were easy to master and you could practically do more than before. (With the 64-bit graphics, how could you go wrong?) But most of all, the musical score was one of the most beautifully composed works I'd ever heard and nearly brought a tear to my eye a couple times. I'd play the game for hours on end and never get tired of it. It's possibly THE greatest Zelda of all time and creator, Shigeru Miyamoto had truly outdone himself with this one. In 2003 when 'The Windwaker' was hitting U.S. shores for Gamecube, those who pre-ordered it would receive this awesome Bonus Disk. Fortunately, I was one of the many who could get it for free, and I must say that it's splendid to see the rebirth of a classic. Despite some minor problems (e.g. the music may skip a little here and there) this is actually an excellent transfer straight from the N64 to the GC. In fact, it's almost better than what it used to be. For example, the picture quality is sharper and clearer than it once was and the graphics' animation is slightly improved over the N64 version. As a bonus, the game, 'Master Quest' is also included, which is the same story as 'Ocarina', only the dungeons are different and the overall gameplay is far more difficult than the original. (You may need to refer to a strategy guide for help on this one) Nevertheless, it's a special treat for those who are looking for an extra challenge. I HIGHLY recommend this game(s) to any and all Zelda fans that haven't gotten the chance to try it yet. For those of you who've already played through and beaten it, you can relive the adventure all over again in 'Master Quest'. Be sure to pick this one up wherever you can find it because it IS a very rare and hard-to-find lost gem. Better yet, just buy a copy here off amazon.com. You'll be happy you did! :) Awesome game, however, transfer is slightly slippery Now, let me star off by saying that I LOVE oot.It's graphics hold up quite well even for today's standards.The camera operation is real jerky and is not that great.The different catagories of the game and it's ratings will be in the gamecube's version review.Now let's talk about the gamecube version. In this package, there is a new, remixed, master-quest version of the game.It is the same game,only the dungeons are different. Now, the transfer from cartridge to disc is actually quite good, considering the technological differences, but in reality, it does have some errors. Errors: Music skips if you enter a different area with the same music. Sometimes the sharpness filter makes 2-D objects more visible. The filter they used is good and bad(sorta).It gives the game a slightly sharper look (which is good), but as said above, it makes the 2-D objects more visible.There is also a boost in resolusion which makes backgrounds and detail look alot better. Now for the pros and cons: pros: Sharper look Boost in resolution. Same Game Master quest cons: music skips 2-D objects mare visible Ratings: Gameplay: 9/10 Music 10/10 Sound effects 12/10 Voices 5/10 (because of navi) P.S. If you have a pro logic ll decoder, try the surround feature it is awesome (this was on the n64 version too, but I thought I'd mention it anyway) A wonderful blend of action and RPG Zelda I first got into Zelda in the 8th grade, when a couple of friends introduced me to Majora's Mask. Shortly after that, my brother got Majora's Mask as a birthday gift. When I started playing that, I was instantly hooked. The game was so cool! But where is my mind? I am reviewing Ocarina of Time - Master Quest, not Majora's Mask. This disc, as you already hav noticed, is two games in one. You can play the original and wonderful Ocarina of Time, emulated near-perfectly on the Gamecube, or you can take on the challenge of Master Quest, which is a revamped Ocarina of Time. Since I've already played Ocarina of Time, I'm going to review Master Quest. Master Quest is not completely different from Ocarina of Time. The story and goals are still the same: You play as the young hero Link (you actually get to name yourself with a name other than Link) and fight to save Hyrule from the grip of the evil Ganondorf (one of the coolest bad dudes in Zelda history). It is not the adventure that is harder, but the dungeons, or temples, that are more challenging. However, some of the temples are easier in Master Quest, so you won't have a completely hard time. Let me say that I mostly enjoyed all of the dungeons and temples, as they were all challenging in a good way. The gameplay was awesome, but there was one slight problem. It is a little harder to control Link with the Gamecube controller. By saying this, I mean it is harder to walk or aim properly with a 3rd person perspective weapon. This can make the game a little frustrating at times, which is why I gave the game a 4 out of 5 on the fun factor. But the game is still great. The music...WOW. Kojo Kondo (did I spell that right?) did a wonderful score for the game. Every place in the game has fitting music. I wish I could get the soundtrack for the game, just to listen to some of the music from the game. Awesome, awesome, awesome. This game has a high replayability, because not only will you want to relive the adventure, but there are so many things to do in this game that you'll just never want to stop playing. I'm addicted to it myself. All in all, a wonderful game. I would recommend this one to all Zelda fans like myself. And for anyone who wants a decent adventure, the original Ocarina of Time is worth playing.

   

Harvest Moon: A Wonderful Life
From Natsume, Inc.

Harvest Moon: A Wonderful Life gives you the ultimate role-playing challenge -- take a simple farm boy and help him build a happy, successful life!
Amazon Sales Rank: #3462 in Video Games Brand: Natsume, Inc. Model: NGSVGG 719593090014 Released on: 2004-03-17 ESRB Rating: Everyone Platform: GameCube Number of items: 1 Dimensions: .50" h x 5.25" w x 7.25" l, .25 pounds

Harvest Moon: A Wonderful Game! If Animal Crossing was good, this is great!It's so nice to find a game that's human-scaled, cute and friendly. And the game arc goes on for virtual years. Compared to a Star Wars game, this is a MUCH greater value. Water your crops, feed and brush your animals. Find a wife. Raise a child. Grow prize melons, create new hybrids. This is such a unique game that you've really got to try it out for yourself. My kids (5 and 9) love the game. Some reading ability is necessary to play the game. Cool Game for All Ages I am an "old woman" according to my children (I'm 40). I have been playing Harvest Moon FOMT on my Gameboy Advance (yes, I have one of my own), and I love it! My husband always laughs at me because I play it all the time. He doesn't mind though, because he just bought the GameCube version for me a couple days ago. This new game is very intriguing. I love the graphics and the music. The cow already seems to love me, so I guess I'm on the right track. It's a little more complicated than the GBA version, so I'm still learning how to play. What I've seen so far is really cool. I think I've found a new favorite game. Up until now, I have concentrated on Animal Crossing on my GameCube. It's nice to have another fun game for my GameCube system. Big Game, More Works, Lots of Fun!! Hey,I just starting playing this game (jp version) for two weeks now. I just want to give more informations to those HM fans who are still not sure how does this game works. (+) I think the graphic is pretty good. You even can change the music by putting different "music cds" in to the music machine in your house. You now have more spaces in your farm. I think it is very convenient to have a bell in the barn where you can just press it to tell your animate (horse, cow, sheep, ect) to go in/outside. Also, you can get milk from your cow twice a day (2 or more bottles). You can sell your own stuffs in the tree next to the inn, however, sometimes it is very hard to get a customer to buy your stuffs. Most of the time, they want to buy things that you dont want to sell (ex: your farming tools). I like the way that you can order most of the items in the storage room area (by using the notebook). Also, you can carry lots of stuffs in your pocket. (-) On the other hand, you have to feed the cow twice/day, and also, you have to water your crops twice/three times a day. If it gets too dry, it will died immediately. The day is kind of short, and you get hungry easily at the beginning because the farming tools you have are at the lowest level, where you need to buy a better one later on. The life could be very difficult at the beginning... you need to earn money and also you need to date the girl you like. IF you dont get marry by the end of the 1st year, then you cannot go on to the 2nd chapter... you will stay in the FREE-PLAY mode, instead of the STORY mode.Moreover, the weather is not stable sometimes, it can rain in the morning and sunny in the afternoon. Sometimes, I leave my animate out and go on for fishing... then suddenly it rains and so I need to work all the way back to call them back. *** Overall, I think the game is worth to play. ^WORKING HARD & HAVE FUN^ are the whole concept to this game!! I'm highly recommanded you to buy the US version when it comes out in Jan 2004. It is somewhat stressful to play in the JP version.. >.< ...unless your Japanese is very good (which isn't me).

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