Final Fantasy: Crystal Chronicles
From Square Enix

Final Fantasy Crystal Chronicles for Gamecube

  • Amazon Sales Rank: #4106 in Video Games
  • Brand: Square Enix
  • Model: 45496961275
  • Released on: 2004-02-10
  • ESRB Rating: Teen
  • Platform: GameCube
  • Number of items: 1
  • Dimensions: .75" h x 5.50" w x 7.75" l, .36 pounds

Game Informer Review

As renowned as the Final Fantasy series has become over the years, the release of Crystal Chronicles brings with it an air of unfamiliarity. Although many of its elements tie into the greater Final Fantasy universe, this is but a faint echo of what you have come to know and love.

While it can be argued that this is a new direction for the series, and therefore shouldn't be put on the same level as the other games, fans have come to expect the best from Final Fantasy, and with each passing release, Square has delivered. Crystal Chronicles may break new ground, but it lacks the creativity and passion of its role-playing brethren.

As stylish as the character designs may be, they are completely void of personality. The story is just as ambiguous. Never once did I feel attached to my character, nor did I care what twists or turns the plot would make. The Final Fantasy games are renowned for storytelling, but it seems like an afterthought in Crystal Chronicles. Cinematic flair is also noticeably absent.

The gameplay is just as careless and jagged. While the quest can be played single-player, it's meant to be tackled by a group of people (preferably four). Since each player utilizes menu screens often, Square and Game Designer's Studio decided that you could only play multiplayer with a Game Boy Advance attached to the GameCube. Hence, all menu management is done on the GBA screen, and the action on the TV is unaffected. In theory, this is a just solution. As it turns out, though, I found it to be more detrimental to the quest than anything.

When a player accesses the GBA, their character on the TV cannot be controlled. Not only does this leave them open to attack, it more or less halts any progress that the group can make. So basically, you still find yourself sitting around waiting for your buddy to make preparations, but instead, you're doing it with a controller that has fewer buttons and dying batteries.

To make matters worse, players must also keep an eye on a bucket. To prevent characters from scattering and trying to run in different directions, the bucket emits a field of energy that covers roughly 80 percent of the screen. If you go outside of this barrier, you'll take damage. So you basically must stay huddled together as one person carries the bucket throughout a stage. Without question, this is one of the stupidest ideas in the history of video games.

When it comes to the basics of gameplay, the combat is respectable, but by no means great. I really like the timing-based combo system that accompanies both magic and general hack n' slash, yet I absolutely despise losing all of my magic with each new area that I enter. Hence, classes are not defined, and you never really get the impression that your character is growing in power.

There's little here that truly excites. Crystal Chronicles plays like an experiment gone awry, and is unfit to bear the sacrosanct Final Fantasy name.

Concept:
A hack n' slash with inventive, yet highly aggravating GBA-based multiplayer connectivity, and a worthless bucket

Graphics:
Stylish character designs, gorgeous particle effects, and awesome boss designs

Sound:
Not the familiar Final Fantasy melodies, but memorable nonetheless

Playability:
Steers away from button mashing with timing-based chains, manual spell aiming, and multi-person combos

Entertainment:
A cookie cutter adventure with a lackluster story, poor character growth, and frustrating play

Replay:
Moderately High

Rated: 7 out of 10
Editor: Andrew Reiner
Issue: February 2004

2nd Opinion:
Crystal Chronicles is here to remind us that every so often, Square Enix actually puts out an average game. It seems like for every thing FF: CC does right, it does two things wrong. Combining spells with your teammates is awesome, but half the time it's less effective than two individual castings, and you lose all of your magic between areas. The effects and character models are cool, but downtimes really drag and many cutscenes look awfully similar. The worst part, though, is that character advancement is the slowest I've ever seen. Beat a boss and get your choice of +1 to one of your stats! Thrilling. There is certainly some enjoyment to be had here, but it's sprinkled somewhat thinly among all of the lame and boring parts. On a console with a lot of great four-player titles, Crystal Chronicles does very little to distinguish itself.

Rated: 7 out of 10
Editor: Adam Biessener


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A very promising return of the FF series to Nintendo4
The Final Fantasy series which originated from the Nintendo platforms finally marked a return to its roots this year with the Crytal Chronicles landing on the controversial GameCube platform.

To distinguish itself from the numbered series that now prosper on the Sony consoles, Crystal Chronicles mark a huge diversion in terms of game play and design. Musch emphasis was placed on the multiplayer module that allow up to 4 players to play at the same time with their GBA connected to the GameCube. The most stunning aspect of this multiplayer mode was there is no split screen but all characters are limited in movement by the crytal cage that protects everybody from the poisonous mist in the world.

The single player mode which was less mentioned in fact offers the same degree of satisfaction for players. Instead of having friends carrying the crystal cage, a moogle (an FF icon) carries it for you (but from time to time will tell you it is tired and you have carry for it to maintain a good relationship with the moogle). Battles are in real time action similar to Kingdom Hearts but you have more strategy involved rather than hack and slash. You can power up your attack with a target ring, but you need to predict the moves of your enemies to score your hit. This is the same for magic used in Crystal Chronicles.

Magic are obtained through magical orbs dropped by enemies or found in chests, but they can't be kept in your possession after your left the area. This might cause a bit of nuisance to traditional FF players but since they are so readily available, you won't be missing out too much. However, the annoying part will be you have reassign the command slots that you need to scroll with your L/R button in every area you enter to your advantage for battles. Nonetheless, the game will remind you to do so before you enter the area. If you want to keep the magic, you have to find the magic rings and equip them to your characters. Certain magic like Gravity are resulted from orb combination, but the game will tell you when you assign them side by side in the command slots.

In terms of levelling up, it is done through acquiring different type of antiques in the Crystal Chronicles world. There are heaps to collect and they are dropped by enemies or found in chests. However, you can only keep one of the antiques after you clear the area, so if you want the whole collection for a lot of levelling up, then you will need to visit and clear a particular area again and again until you get them all. This could cause a bit of nuisance for some people. Nonetheless, you can always eat different kinds of food to boost your magic, strength and defence temporarily.

Each character has a family business which in return will be a necessity for different forms of levelling up. Different families provide different unique services to you such as food, weapons and armours that you can use to level up your character. Any family that are not assigned to a character yet, their house hold will be occupied by a moogle instead until you "inhabit" every single one of them.

In terms of control and game play, it offers more handy experience to players when compared to Kingdom Hearts but as mentioned, the reassignment of command slots can cause a bit of nuisance. Nonetheless, if you assign a Phoenix Down to one of the slots, it could revive your character immediately when it is killed, which could be handy for difficult boss fights.

The graphics is stunningly detailed and designed. It was afraid that the return to the style similar to FF 9, which is not that successful, would hinder the game a bit, but it turns out it works really well with the environment and the world of Crystal Chronicles. A lot of details have been attended to landscape, water effects and light effects - you can see the defracted image of your character from the crystal cage when the miru water is filled to a certain level.

Storywise, it is unfolded during different encounters on the road and during the initial description of the areas your first visited. So the more encounter you made, the more you would know about the story.

In all, Crystal Chronicles is a very promising return of the franchise to the Nintendo platform and surely it will provide you a whole new experience in the Final Fantasy series.

Unlike any before it... and still definitely Final Fantasy.4
Final Fantasy: Crystal Chronicles is, like many have pointed out, not part of the main Final Fantasy ("numbered") series. In Final Fantasy terms, it's almost the exact opposite of Final Fantasy Tactics. Instead of a deep, twisting plot that almost required cliffs notes, and long battles that could last 30 minutes, FF:CC is a much faster game.

That is not to say that it's brainless, or just hack-and-slash. FF:CC definitely has a plot, but it unravels slowly -- in letters from home or friends, musings of moogles, and in the various encounters you will have during your travels. Talking to people multiple times reveals more information that they didn't reveal when you first talked to them. You'll soon see an interesting undercurrent about the loss of memories. FF:CC has a very slow development of plot, and yet, it doesn't seem out of place to the game.

And despite the slower plot speed, the game moves along at a fast clip. In terms of gameplay, this game almost has more in common with recent Legend of Zelda games (or, for Final Fantasy fans, it's most like Final Fantasy Adventure). FF:CC focuses on exploration and combat more than other games in the series. Combat is usually fairly short, but boss battles in single-player mode can take a while.

What's almost most interesting is the atmosphere this game evokes. Instead of the mysterious world being understood by a main character with an enigmatic past, a lot of the story- and character-development cards are on the table early. The main world seems rural and quiet -- and the dungeons are unbelievable. The music (save the Wonka-esque Daemon's Court tune) is haunting but enthralling. Monsters have their own unique behavior. Orcs are easily confused and outflanked, stopping frequently to raise their swords and taunt you with a laugh. Ahrimans float overhead and threateningly attack unless grounded... and so on.

Water effects are unbelievable, and I have found myself many times stopping in the game just to soak in the atmosphere of an area.... the distant water of a mine, dimly lit by pinpoints of lantern light... the quiet meadow near the Jegon River... and so on.

Final Fantasy: Crystal Chronicles is unlike any other game in the series, but still distinctly a Final Fantasy. The themes evolve slowly -- and if you're expecting grand developments in the tradition of 6 or 7, you're in for some serious disappointment. If you are just expecting a grand adventure, Crystal Chronicles is your game.

I personally haven't been this interested in a game since Ultima 9, several years ago. Unfortunately, that game's fascinating atmosphere was soured by the fact that it crashed several times and required an unbelievable system at the time. I keep seeing and experiencing things in this game that make me think of my old adventures in the Ultima series... or moments when I was saving Hyrule from certain doom in the Zelda series.

FF:CC is primarily designed for multiplayer play, but it is possible (though difficult) to complete in single-player mode. And despite what some reviews may say, I think the single-player mode holds up very well. Just remember when you set out on your journey: in Final Fantasy: Crystal Chronicles, getting there is half the fun.

It's Final fantasy but something different3
I hated this game when I bought it; expecting a awesome comeback for Final Fantasy to Nintendo. I was dissapointed to say the least. Yet I loved the music and graphics...the graphics were absolutely stunning.

Well - I just picked it up again after a long time and started playing it. I must say I am enjoying it - despite the fact it is VERY different. The graphics are still great even after a long time since it's been released. I also decided to purchase the soundtrack to this series. The only thing I wish was different that it would be alot easier to play the multiplayer mode. I am the only person I know who owns this game so I can't really play multiplayer.

Overall, a good series and much different then usual Final Fantasy games but with the complex multiplayer as well as lack of storyline, it doesn't measure up to the more popular and well-known FF games.

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